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<title>kevinkraeer's CGPortoflio Gallery</title>
<link>http://kevinkraeer.cgsociety.org/gallery/</link>
<description>kevinkraeer's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Darth Vader Flanked by Stormtroopers</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/938480</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g72/95272/95272_1290927630_small.jpg"><br><br>This is a recreation of a coloring book cover I vaguely remember having as a youth. Or yewt, if you're in a My Cousin Vinny kind of mood. Did anyone else have this coloring book? I only found one cheesy reference image on the web.<br />
<br />
Here's a wire: http://www.kraeeranimation.com/images/empire_vader_flanked_wire.png<br />
]]>
	</description>
	<pubDate>Sun, 28 Nov 2010 01:00:30 +0000</pubDate>
	</item>
	<item>
	<title>The Terminator Robot</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/592796</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1202340104_small.jpg"><br><br>This was a quick Maya model I made for my own amusement. I always wanted to build one of these, and now that I'm between gigs I finally got the chance. The background environment was created entirely in Photoshop, with all the endoskeleton modeling done in Maya. The texture details were also painted in Photoshop.]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 23:21:45 +0000</pubDate>
	</item>
	<item>
	<title>Demo Reel</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/543100</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1190573872_small.jpg"><br><br>My current demo reel.]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 18:58:25 +0000</pubDate>
	</item>
	<item>
	<title>"Joey..."</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/543099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1190573665_small.jpg"><br><br>Here's another short series of acting clips using a very basic character. The subject this time is the movie Airplane!, and the actor is Peter Graves.]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 18:54:37 +0000</pubDate>
	</item>
	<item>
	<title>Hating the Colonel</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/543098</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1190573548_small.jpg"><br><br>The sound clip here is from So I Married an Axe Murderer. I actually made this before I even knew about the Ten Second Club. I was inspired by Onur Yeldan (http://www.onuryeldan.com/) to come up with a simplistic character with which to make dialogue exercises.]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 18:52:54 +0000</pubDate>
	</item>
	<item>
	<title>Superhero Fight</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/543097</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1190573427_small.jpg"><br><br>Another test for a different company. They were looking for superhero-style fighting and movement, so I picked sort of a generic Spider-Man-style fight sequence using simple character models and Character Studio's Biped skeleton.<br />
<br />
This is currently my best example of my work with Character Studio (CS).]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 18:50:39 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/543092</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1190572971_small.jpg"><br><br>I made this derivative animation first and foremost as a tribute to Phil Tippett, who is my idol.<br />
<br />
I also made this piece as an exercise, and an endurance test in preparation for my own original short films. It took over a year's worth of weekends to make this animation, and my goal was to maintain the same level of quality throughout.<br />
<br />
I basically watched the DVD, and mimicked the motion of each character in the sequence shot by shot.]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 18:42:53 +0000</pubDate>
	</item>
	<item>
	<title>Human Crazy Glue</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/543085</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1190572599_small.jpg"><br><br>The sound clip here is from &quot;What About Bob?&quot;. This was an entry to the Ten Second Club competition a couple years back. I didn't win, but it was a great learning experience. I think this is one of my best examples of cartoon-ish animation, thus far.]]>
	</description>
	<pubDate>Sun, 23 Sep 2007 18:36:46 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209 - Shot 54 Still</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536102</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188858067_small.jpg"><br><br>This is a still frame from an animation I did in Maya. I selected a sequence from RoboCop which involved human, robotic, and mixed movement and imitated the motion and editing as closely as possible. My goal was to maintain the same level of quality throughout. In all, the animation was comprised of over 60 separate shots and ended up about 2 minutes long. It took a year's worth of weekends to complete. The finished piece can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:21:20 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209 - Shot 34 Still</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536101</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857945_small.jpg"><br><br>This is a still frame from an animation I did in Maya. I selected a sequence from RoboCop which involved human, robotic, and mixed movement and imitated the motion and editing as closely as possible. My goal was to maintain the same level of quality throughout. In all, the animation was comprised of over 60 separate shots and ended up about 2 minutes long. It took a year's worth of weekends to complete. The finished piece can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:19:07 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209 - Shot 32 Still</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536100</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857889_small.jpg"><br><br>This is a still frame from an animation I did in Maya. I selected a sequence from RoboCop which involved human, robotic, and mixed movement and imitated the motion and editing as closely as possible. My goal was to maintain the same level of quality throughout. In all, the animation was comprised of over 60 separate shots and ended up about 2 minutes long. It took a year's worth of weekends to complete. The finished piece can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:18:15 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209 - Shot 11 Still</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536099</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857819_small.jpg"><br><br>This is a still frame from an animation I did in Maya. I selected a sequence from RoboCop which involved human, robotic, and mixed movement and imitated the motion and editing as closely as possible. My goal was to maintain the same level of quality throughout. In all, the animation was comprised of over 60 separate shots and ended up about 2 minutes long. It took a year's worth of weekends to complete. The finished piece can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:17:06 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209 - Shot 5 still</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536098</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857763_small.jpg"><br><br>This is a still frame from an animation I did in Maya. I selected a sequence from RoboCop which involved human, robotic, and mixed movement and imitated the motion and editing as closely as possible. My goal was to maintain the same level of quality throughout. In all, the animation was comprised of over 60 separate shots and ended up about 2 minutes long. It took a year's worth of weekends to complete. The finished piece can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:16:07 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop vs. ED-209 - Shot 1 still</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857703_small.jpg"><br><br>This is a still frame from an animation I did in Maya. I selected a sequence from RoboCop which involved human, robotic, and mixed movement and imitated the motion and editing as closely as possible. My goal was to maintain the same level of quality throughout. In all, the animation was comprised of over 60 separate shots and ended up about 2 minutes long. It took a year's worth of weekends to complete. The finished piece can be seen here: http://www.kraeeranimation.com/robo.html<br />
]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:15:05 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop - View B</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857379_small.jpg"><br><br>This low-poly model was created for an animation based on RoboCop: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:09:42 +0000</pubDate>
	</item>
	<item>
	<title>RoboCop - View A</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857341_small.jpg"><br><br>This low-poly model was created for an animation based on RoboCop: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:09:03 +0000</pubDate>
	</item>
	<item>
	<title>USS Reliant - View D</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536091</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857199_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:06:42 +0000</pubDate>
	</item>
	<item>
	<title>USS Reliant - View C</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536090</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857149_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:05:52 +0000</pubDate>
	</item>
	<item>
	<title>USS Reliant - View B</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536089</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857101_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:05:05 +0000</pubDate>
	</item>
	<item>
	<title>USS Reliant - View A</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536087</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188857049_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:04:12 +0000</pubDate>
	</item>
	<item>
	<title>OCP Executive Suite (RoboCop)</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536086</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188856888_small.jpg"><br><br>This office environment was created by pausing the RoboCop DVD, and simply eyeballing the appropriate angles and dimensions. This model became the setting for a RoboCop animation I did, available here: http://www.kraeeranimation.com/robo.html<br />
]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 22:01:33 +0000</pubDate>
	</item>
	<item>
	<title>LCVP</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536083</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188856613_small.jpg"><br><br>A quick game-ready LCVP. This model is actually quite old, but it's clean and simple, and I'm still happy with it.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:57:01 +0000</pubDate>
	</item>
	<item>
	<title>USS Enterprise (film version) - View D</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536080</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188856376_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:53:11 +0000</pubDate>
	</item>
	<item>
	<title>USS Enterprise (film version) - View C</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536078</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188856269_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:51:11 +0000</pubDate>
	</item>
	<item>
	<title>USS Enterprise (film version) - View B</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536077</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188856198_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:50:03 +0000</pubDate>
	</item>
	<item>
	<title>USS Enterprise (film version) - View A</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536076</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188856126_small.jpg"><br><br>This is one of two Star Trek ships I created. I initially started out wanting a game model but kept layering on the details to satisfy my inner nerd. I'm planning a few short battle animations.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:48:55 +0000</pubDate>
	</item>
	<item>
	<title>ED-209 - View C</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536073</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188855887_small.jpg"><br><br>This model was created for a RoboCop animation I did as an homage to Phil Tippett and Craig Hayes. I created these models at low-poly counts with the intention of eventually building a game with them. Instead, I re-created a lengthy sequence from RoboCop in Maya. The result can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:44:57 +0000</pubDate>
	</item>
	<item>
	<title>ED-209 - View B</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536072</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188855832_small.jpg"><br><br>This model was created for a RoboCop animation I did as an homage to Phil Tippett and Craig Hayes. I created these models at low-poly counts with the intention of eventually building a game with them. Instead, I re-created a lengthy sequence from RoboCop in Maya. The result can be seen here: http://www.kraeeranimation.com/robo.html]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:43:56 +0000</pubDate>
	</item>
	<item>
	<title>ED-209 - View A</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536071</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188855787_small.jpg"><br><br>This model was created for a RoboCop animation I did as an homage to Phil Tippett and Craig Hayes. I created these models at low-poly counts with the intention of eventually building a game with them. Instead, I re-created a lengthy sequence from RoboCop in Maya. The result can be seen here: http://www.kraeeranimation.com/robo.html<br />
]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:43:14 +0000</pubDate>
	</item>
	<item>
	<title>John McClane (Die Hard)</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536069</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188855437_small.jpg"><br><br>This game-style low poly character was designed for use in a number of animation exercises. Texture is a 1024x1024 map. The gun has been modeled seprately with moving parts for use in first-person perspective animations. The city skyline and sunset were created from photos and composited in Photoshop.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:37:26 +0000</pubDate>
	</item>
	<item>
	<title>Khan - View C</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536068</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188855077_small.jpg"><br><br>Khan is my first attempt at a real high-poly character. I was inspired by Darren Pattenden, the guy who made the award-winning Grand Moff Tarkin model elsewhere on cgtalk, to make my own high-poly bad guy. Star Trek II is one of my favorite sci-fi movies, and I thought it would be fun to create a realistic Ricardo Montalban model and do a couple of lip synch animations, maybe from the bridge of the Reliant. More updates to come.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:31:25 +0000</pubDate>
	</item>
	<item>
	<title>Khan - View B</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536066</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188854836_small.jpg"><br><br>Khan is my first attempt at a real high-poly character. I was inspired by Darren Pattenden, the guy who made the award-winning Grand Moff Tarkin model elsewhere on cgtalk, to make my own high-poly bad guy. Star Trek II is one of my favorite sci-fi movies, and I thought it would be fun to create a realistic Ricardo Montalban model and do a couple of lip synch animations, maybe from the bridge of the Reliant. More updates to come.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:27:30 +0000</pubDate>
	</item>
	<item>
	<title>Khan - View A</title>
	<link>http://kevinkraeer.cgsociety.org/gallery/536063</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/95272/95272_1188854731_small.jpg"><br><br>Khan is my first attempt at a real high-poly character. I was inspired by Darren Pattenden, the guy who made the award-winning Grand Moff Tarkin model elsewhere on cgtalk, to make my own high-poly bad guy. Star Trek II is one of my favorite sci-fi movies, and I thought it would be fun to create a realistic Ricardo Montalban model and do a couple of lip synch animations, maybe from the bridge of the Reliant. More updates to come.]]>
	</description>
	<pubDate>Mon, 03 Sep 2007 21:25:48 +0000</pubDate>
	</item>
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